The data storage unit is the smallest unit of memory that can be stored
on an object. The unit is able to store bytes and save and load these bytes between
simulations. Bytes can also be released using reference pointers which can be created
between the data storage unit and other objects.
The total amount of bytes stored within the data storage unit.This is the total amount of memory used by the data storage unitbut not the total amount allocated at any point in time.
The total number of individual write chunks that exist withinthe data storage unit. Each write operation will create a chunkthat can be referenced by the pointer, holding the data.
Loops through the data and checks to see if any bits flip.Since this is a probability based outcome, each byte has adefined probability that a bit within the byte can be flipped