Class in Zendir.Universe | Inherits from UniverseObject

Declaration

class PhysicalObject;

Description

The physical object is the root class for all objects in the simulation that have a mass, a position and a transform relative to the world. The physical object class can be attached to other physical objects, creating a chain of components for a spacecraft or other body.


Properties

DeclaredDescription
CenterOfMassB_BThe center of mass of the component in respect to the body frame (B) of the component. This is isolated from anychildren and exists in isolation.
CenterOfMassDot_LB_BThe center of mass time-derivative of the component within its own local coordinates. This does not include anyof the sub-components and exists in isolation.
CenterOfMassDotB_BThe center of mass time-derivative of the component relative to the body frame (B). This does not include any ofthe sub-components and exists in isolation.
CenterOfMassL_LThe center of mass of the component within its own local coordinates. This does not include any of thesub-components and exists in isolation.
CenterOfMassPrime_LB_BThe center of mass general-derivative of the component within its own local coordinates. This does not includeany of the sub-components and exists in isolation.
CenterOfMassPrimeB_B[m/s] The center of mass general-derivative of the component relative to the body frame (B). This does notinclude any of the sub-components and exists in isolation.
DCM_BNThe rotational DCM matrix between the body frame (B) at the top of this component chain and the inertial frame (N).
DCM_LBThe rotational DCM matrix between the component frame of this object (L) relative to the body frame (B).
DCM_LNThe DCM rotational matrix of the component relative to the inertial origin (N) of the world.
DCM_LPThe DCM matrix of the component in the parent’s frame (P), taken from the Component Transform (PL).
MassThe component mass defined in the object. This is independent of any parent or children objects and exists inisolation.
MassDotThe component mass time-derivative defined in the object. This is independent of any parent or children objectsand exists in isolation.
MomentOfInertia_LBThe moment of inertia of the component, measured at the local center of mass, represented with its own localcoordinates. This does not include any of the sub-components and exists in isolation.
MomentOfInertiaB_BThe moment of inertia of this component, measured in the body frame relative to the parented body. This isindependent of any children and exists in isolation.
MomentOfInertiaPrime_LBThe derivative of the moment of inertia of the component, measured at the local center of mass, represented withits own local coordinates. This does not include any of the sub-components and exists in isolation.
MomentOfInertiaPrimeB_BThe derivative of the moment of inertia of the component, represented in the body frame (B). This is independentand exists in isolation.
Out_ComponentMassMsgThe component mass message defines the set of mass properties and states of the system within this componentlocally. This is independent of any parent or children properties or objects.
Position_BN_NThe position of the body (the root parent B) in the inertial frame relative to the inertial point (N).
Position_LB_BThe position of the component relative to the root object of this hierarchy. This is in the inertial frame and ifthe component is the root object, then there will be no position.
Position_LN_NThe position of the inertial world space. This position is derived from the world’s transform (N).
Position_LP_PThe position of the object relative to the parented object (P). If there is no parent object, then this will bein the inertial frame.
Thermal[TEMPORARY] A reference to the thermal model that is attached to this object. This will allow the object to havethermal properties and be able to be used in thermal simulations.
InheritedDescription
BehavioursA collection of behaviours attached to this object.
ChildrenA collection of children attached to this object.
IsEnabledIs true if the object is currently enabled.
LocalForwardThe direction of the transform frame’s forward vector, which is along the Y axis.
LocalRightThe direction of the transform frame’s right vector, which is along the X axis.
LocalUpThe direction of the transform frame’s up vector, which is along the Z axis.
ModelsA collection of models attached to this object.
NameThe display name or tag of this object.
Out_TransformMsgThis defines the base transform message that stores the state of the transform of this object.
ParentThe currently attached parent object (if any).
Position[m] The position of the object relative to the parent or to world origin, if no parent exists.
RootThe root object in the parent chain.
Rotation[-] The rotation of the object relative to the parent or to the world origin, if no parent exists.

Methods

DeclaredDescription
ReadBodyTransformThis method will reset the dirty flag on the mass so that it has been read successfully and is valid.
UpdateMassPropertiesUpdates the mass properties of the current physical object at a particular time.
InheritedDescription
AddObjectReturns a new simulation object with the specified type.
AttachAttempts to attach this object to a new parent. This will only work if the current object is no parented to anyother object.
ContainsModelWithIDReturns true if an attached model satisfies the specified ID.
ContainsModelWithTypeReturns true if an attached model satisfies the specified type.
DetachThis is an action to detach the current object from its parent, if it exists and move it to another object or tojust exist within the simulation.
FindBehavioursWithTypeReturns all attached behaviours that satisfies the specified type.
FindBehaviourWithIDReturns an attached behaviour that satisfies the specified ID.
FindBehaviourWithTypeReturns an attached behaviour that satisfies the specified type.
FindChildrenWithTypeReturns all attached children that satisfies the specified type.
FindChildWithIDReturns an attached child that satisfies the specified ID.
FindChildWithTypeReturns an attached child that satisfies the specified type.
FindModelsWithTypeReturns all attached models that satisfies the specified type.
FindModelWithIDReturns an attached model that satisfies the specified ID.
FindModelWithTypeReturns an attached model that satisfies the specified type.
FindParentWithIDReturns an attached parent that satisfies the specified ID.
FindParentWithTypeReturns an attached parent that satisfies the specified type.
FindRootWithIDReturns a root object that satisfies the specified ID.
FindRootWithTypeReturns a root object that satisfies the specified type.
GetModelReturns a valid assigned model with the specified type.
GetWorldForward[DEPRECATED] THIS FUNCTION WILL BE REMOVED AND SHOULD NOT BE USED.
GetWorldRight[DEPRECATED] THIS FUNCTION WILL BE REMOVED AND SHOULD NOT BE USED.
GetWorldTransformReturns the world transform of the object which is relative to the parent. If no parent exists, this will be thetransform of the object in world space.
GetWorldUp[DEPRECATED] THIS FUNCTION WILL BE REMOVED AND SHOULD NOT BE USED.
SetWorldTransform[DEPRECATED] THIS FUNCTION WILL BE REMOVED AND SHOULD NOT BE USED.