Spacecraft created in the Space Range window are reusable definitions. A collection later decides which definition is constructed for each team.

The Space Range Spacecraft tab

How the Spacecraft tab is organized

Each spacecraft entry expands into a stack of collapsible sections. A preset dropdown at the top of the tab lets you start from a shipped spacecraft instead of a blank one.

SectionWhat it configures
DetailsID and name
OrbitThe six Keplerian elements of the base orbit
Orbit OffsetA per-instance offset added to the base orbit
VisualizationMesh, scale, and visibility
PhysicsMass, center of mass, and inertia
ControllerSpace Range controller behavior and software
ComponentsThe onboard hardware stack
Power BusExplicit electrical wiring between components
Fuel BusExplicit propellant plumbing between components
DockingConnections that start the scenario already docked or linked

The next pages in this path cover Components, and the JSON path covers Power Bus, Fuel Bus, and Docking in depth.

Adding Pathfinder

Open Spacecraft and select the add control. Configure:

  • ID: SC_001
  • Name: Pathfinder
  • orbital planet: Earth

The ID is the stable reference used by collections and events. The name is the label shown to users. Keep IDs and names unique.

Configuring the orbit

Configure a circular Earth orbit with these Keplerian elements:

ElementValue
Semi-major axis7000 km
Eccentricity0
Inclination51.6 deg
Right ascension of ascending node0 deg
Argument of periapsis0 deg
True anomaly0 deg

The default semi-major axis in a new spacecraft is 6678.14 km; this example overrides it to 7000 km.

Using the Orbit Offset

The Orbit Offset section adds a per-instance offset to each Keplerian element of the base orbit. It exists so that when several teams fly copies of the same definition, or several spacecraft share one orbit, each copy can start at a slightly different point instead of overlapping. A new spacecraft ships with a True Anomaly offset of 5 deg for exactly this reason. Leave the offset at its default for a single-spacecraft mission like Pathfinder Checkout.

For background on orbit configuration, see Configuring Spacecraft.

Configuring physical properties

Leave automatic mass calculation enabled for this basic mission. Studio will calculate the spacecraft mass from its components.

Use a mass override only when you know the intended total mass, center of mass, and inertia tensor. Incorrect values can make attitude motion unrealistic even when the spacecraft looks correct.

Set the initial attitude and attitude rate to zero for Pathfinder Checkout.

Configuring visualization

Choose a spacecraft mesh or keep the default. Visual scale and offset affect rendering; they do not change the orbit or automatically change mass.

Keep Pathfinder visible. Hidden spacecraft are useful for discovery or adversary scenarios, but they make a poor first exercise.

Understanding the controller options

Space Range spacecraft can also define controller behavior such as:

  • low-battery safe-mode threshold
  • energy cost for capture and downlink commands
  • ping interval
  • reset interval
  • jamming multiplier
  • rendezvous and proximity operations software
  • uplink interception

Leave the defaults for the first scenario. Enable specialized software only when the components and operator tasks require it.

WARNING

A spacecraft definition with no components can be constructed, but operators have nothing useful to command. Add the required hardware on the next page before creating the collection.

Next, add Pathfinder’s components.