This beginner path builds a complete exercise inside the Space Range window, one tab at a time. You will define the scenario first, then select Construct Scenario to create the Studio world from those definitions.

You do not need to build a spacecraft through the main Studio Inventory before starting this path.

What you will build

The worked exercise is Pathfinder Checkout:

  • one spacecraft named Pathfinder
  • one collection named Main
  • one enabled team named Blue Team
  • ground stations at Madrid and Singapore
  • an objective that rewards a healthy battery
  • a short operator brief
  • one Number question and one Select question
  • a transmitter bit-rate event at 100 simulation seconds

The result is a .zen project that another facilitator can import and host.

Before you begin

You should know how to:

  • open and save a Studio project
  • use the Console Panel
  • play, pause, and reset a simulation

If those actions are unfamiliar, complete Getting Started with Studio first.

How the window is organized

The Space Range window is a list of tabs. Each page in this path covers one tab, in the order the tabs unlock. Working top to bottom matters: a collection needs a spacecraft to list, a team needs a collection to fly, and events, objectives, and questions need components to target.

The complete path

  1. Understand the live connection
  2. Set the scenario metadata
  3. Configure the clock and physics
  4. Configure the environment
  5. Define Pathfinder and its orbit
  6. Add the operating hardware
  7. Put Pathfinder in the Main collection
  8. Create Blue Team and assign Main
  9. Create the ground network
  10. Add optional surface objects
  11. Add optional orbital objects
  12. Add faults and find available event presets
  13. Score the simulation state automatically
  14. Create and score each question type
  15. Write participant instructions
  16. Review the scenario as JSON
  17. Construct, test, export, and hand off

NOTE

Work in this order for the first scenario. It makes each warning easier to diagnose, because every team, collection, and spacecraft reference already exists when the next layer is added.